As you may know, WalkOVR uses motion capture techniques by determining your movements. We do it through what we call “motion profiling”. Motion profiling is the way we understand your movement pattern.
Through this section, you configure how you would like to move in your VR games. The motion pattern section is configuring how you generally want to walk in place by adjusting:
- What should your in-game walking speed, through “In-game Walking Speed”
- How much should you tilt your upper body to strafe, through “Strafing Deadzone”
- How much should you tilt your upper body to move backward, through “Backward Deadzone”