3. You will see WalkOVR icon. That shows WalkOVR is automatically integrated to SteamVR.
WalkOVR should already be compatible with almost any free locomotion-supported games on SteamVR. However, if there are any games you realized WalkOVR is not yet working with, please contact us at firstname.lastname@example.org.
OVR client will initially be in the BETA version, without the game profiles feature. Without game profiles, some games with headsets may not be working properly.
Please contact us at email@example.com to learn more if your game is in the full list of verified games on https://walkovr.com/games and not working.
Moving in Games
With WalkOVR you can use your body to move inside a locomotion-supported VR game.
Using your upper body lets you control your in-game movements properly, in 360 directions. If you wish to move cross forward, for example, to cross right, lean to your right and walk in place (image a and image b together). If you wish to move rear left, just lean your rear left (image b and image c together) to move in that direction.
Moreover, WalkOVR doesn’t block your controller, which means you can use your controller anytime to move. If you are tired of walking in place, you can keep using your VR controller anytime.
With the OVR Portal v1.5.2, you are able to enable “leg strafing” and “treadmill walking”. This way of movement is provided to let our customers have various options. If you would like to strafe by extending your legs to your right or left, you can enable this option.
Similarly, our customers who have omnidirectional treadmills in the market can use WalkOVR with their system. If you want to free yourself and use your omnidirectional treadmill with any locomotion-enabled SteamVR game, just enable the treadmill movement option on your OVR Portal.
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