FAQ – New WalkOVR

Table of Contents

OVR Node #

Suit up/Opening #

What is included in the package? #

Based on the WalkOVR model you received the package content varies. Basically, we provide one strap node and one charging cable per OVR node you received like the following:

  • 1 OVR node, 1 long Strap band for your chest, and 1 USB charging cable in WalkOVR One package

walkovr one

  • 2 OVR nodes, 2 short Strap bands for your ankles or knees, and 1 USB charging cable in the WalkOVR Twins package

walkovr twins

  • 3 OVR Nodes, 2 short strap bands, 1 long strap band, and 3 USB Charging cables in the WalkOVR Trio package

walkovr twins

  • 5 OVR Nodes, 4 short strap bands, 1 long strap band, and 5 USB Charging cables in the WalkOVR Mocap package

walkovr mocap

How can I turn the device on/off? #

To turn your OVRNode on, press the power button on the OVRNode once. You will see the power button turn into orange color and start slowly blinking orange. 

To turn it off, you have to hold the same button for 3 seconds and you’ll see the leds are gone.


How can I reset the device? #

You can start the device in recovery mode by once clicking the reset button with the help of the needle. 


How can I suit up OVR Node? #

New OVR Nodes, similar to the WalkOVR Classic, need strap bands to be worn. You simply wrap the strap bands to your ankle, knee, waist, or chest, wherever you want to use your OVR node, and velcro your OVR node on the strap band in a front-facing position.

Here are video clips on how to suit up a WalkOVR One/Twins/Trio.

Here are images on how to suit up a WalkOVR One/Twins/Mocap.


What is the maximum number of OVR Nodes that I can wear at once? #

For now, you can wear five OVR Nodes at once and it is called WalkOVR Mocap.


Battery/Charging #

How can I charge an OVR Node? #

There is a Micro-B USB input on the OVR Node that we can use for charging. You can charge the OVR Node by connecting the Micro-B end of the USB-A to the Micro-B USB cable included in the box to the OVR Node and the USB-A end to any USB port on our computer.

When you plug in the OVR Node, the LED on the device flicks cyan color if the device is turned on.


How do I know my OVR Node is fully-charged? #

If your OVR Node is flashing blue fast it means your charge is full.

In addition, you can check the charge status of your OVR Node by connecting to OVR Portal.

status full charge

How do I know my device needs to be charged? #

When your OVRNode starts flashing in red, it means your charge is below 30%. In addition, you can check the charge status of your OVR Node by connecting to OVR Portal.

status low charge

How long is the full battery life? #

You can use your OVRNodes that have a full battery for about 4 hours. 



What do the LED colors mean? #

Slowly Orange

WalkOVR turns on

Orange Blink

Connection Ready

Fast Flashing Green Blink


Green Flash Blink

Data flow started

Red Flick

Battery Below 30 Percent

Blue Flick

Battery Charges

Fast Blue Blink

Battery is full

Lila Flick

OTA started

Lila + Red Flick

OTA Failed


Battery is too low to power


Gameplay #

Which games are compatible with the new generation WalkOVR? #

WalkOVRs are compatible with all Steam VR games that support free locomotion.

Currently tested and validated more than 70 games including AAA VR Titles such as Half-life Alyx, Skyrim VR, Arizona Sunshine, Fallout 4 VR, Raw Data, GORN, and so on. Besides its additional modes like Keyboard., VR Gamers can play in different modes. Please check our games page for further info and gaming videos.

Please check our games page for gameplay videos and further information.


Are there any upcoming updates on the games list? #

WalkOVR is designed to be plug & play. Therefore any new game that supports free locomotion should be playable via WalkOVR. We provide binding support for newly released games and we are updating this list day by day. In case you have further questions regarding the compatibility, you can always talk to us or comment on our Discord channel.


Can I use the new generation WalkOVR with the Index Controller? #

Yes! First, select “Settings” to use the Index controller. Select “Manage Controller Bindings”. Select the game you want to play with WalkOVRs in your Index headset. In your selected game make it Half-Life: Alyx or Blade&Sorcery, select “Active Controller Binding” to “Custom”. Then, select “Edit This Binding” and add a new mapping to the “TrackPad”. Choose either “Move” or “Movement” whichever gives you the smooth movement in your game. Now, you can use WalkOVR with the Index controller.

As of the OVR Portal beta version, we have no controller-based restrictions. We provide binding support for more than 70 games, including Half-Life: Alyx, Blade & Sorcery, Arizona Sunshine, Skyrim VR. If you have a problem with a game, please contact us at support@walkovr.com.


Are there any minimum requirements? #

WalkOVR works on any VR Compatible desktops/laptops as long as Windows 10 OS and above is used to play VR.


Can I still use still play area? #

Yes, you can still use the play area but play area performance depends on the number of OVR Nodes you have. If you have WalkOVR Twins you may face unintentional movement in the play area but if you have WalkOVR Mocap (5 OVR Nodes system), the system understands that you are changing locating in the play area and the play area performance improves. 


I am a desktop user. Do I need a Bluetooth dongle? #

WalkOVR works through Bluetooth and needs Bluetooth connectivity on your desktop if you don’t have a Bluetooth chipset on your device’s motherboard.


Does the new generation WalkOVR support a direct connection with Oculus Quest? #

Oculus Quest and Quest 2 do not support third-party hardware integrations yet unless it is a Bluetooth or keyboard. Therefore New Generation WalkOVRs do not support direct connections with Oculus Quest (yet). However, when you use your new WalKOVR with SteamVR to stream your gameplay to your Quest or Quest 2 through a steam link or virtual desktop, then you are good to go; you can use your WalkOVRs with Oculus Quest and Quest 2.


Other #

What are the differences between WalkOVR One, Twins, and Trio? #

WalkOVR MOCAP WalkOVR Trio WalkOVR Twins WalkOVR One
Moving Forward Moving Forward Moving Forward Moving Forward
Digital Walking Digital Walking Digital Walking Digital Walking
Analog Walking Analog Walking Analog Walking x
Moving Backwards Moving Backwards Moving Backwards Moving Backwards
Strafing to Left Strafing to Left Strafing to Left Strafing to Left
Strafing to Right Strafing to Right Strafing to Right Strafing to Right
Decoupling Decoupling x Decoupling
Motion Capture x x x


How do I convert WalkOVR One, Twins, or Trio to WalkOVR Mocap? #

New generation WalkOVRs are combined solutions of our proprietary nodes called OVR Nodes, OVR nodes can detect and talk to each other if necessary through OVR Portal, therefore you actually do not need to take any additional steps.

If you had WalkOVR One and acquired WalkOVR Twins, then when you start all three OVR nodes, they will act like you have WalkOVR Trio on OVR Portal.

If you had WalkOVR Trio and acquired WalkOVR Twins, then when you start all five OVR Nodes, they will act like you have WalkOVR Mocap on OVR Portal.


Status Window #

Connection #

How can I connect to my device? #

  1. Install & Run OVRPortal 2
  2. Choose Device as New WalkOVRs
    • Settings Page > Devices > New WalkOVRs
  3. Choose Playing Mode
    • Motion Profile Page > Play Mode > Enable Locomotion/Mocap/Keyboard  
  4. Click Search&Connect button    
  5. Open OVR Nodes are automatically scanned
  6. OVR Node connects and the LED turns green color


How can I disconnect from my device? #

First, right-click on the OVR Node icon in the Status Window. You can disconnect the OVR Node by clicking the Disconnect button from the options that open later.


Calibration #

What does calibration mean and how can I calibrate my device? #

You need to calibrate so that OVR Nodes understand where they are located.

When you connect OVR Nodes, it says “None” under each OVR Node icon. This information tells us that the OVR Node has not been assigned to any positions yet.

You should use the 3-stage dynamic calibration system for OVR Nodes to give more precise data and to assign any position. At first, you have to do all 3 stages of the calibration sequentially, but when you want to improve the experience or assign OVR Nodes from one position to another, you can start from the 2nd or directly from the 3rd stage.



How can I understand if my device is properly calibrated? #

If you have calibrated correctly for the product you are using, you will see a warning in the Calibration Window that the calibration is correct. This warning actually means that OVR Node assignments are correct. After this step, you can test your movements with the avatar in the Status Window. This avatar helps you to see your movements.


What does 3-step dynamic calibration mean? #

3-step dynamic calibration is a calibration process that can reset your body posture after assigning positions to OVR nodes and calibrating the magnetometer. If you feel an error in the calibration even after doing all the steps properly, you can just reset posture instead of doing all the steps again.


How many OVR nodes can I calibrate at most? #

You can currently calibrate up to 5 OVR Nodes.


What does flexible use mean in WalkOVR Trio? #

You must assign one of the 3 OVR Nodes you have as chest or waist. You must assign the remaining 2 OVR Nodes as knee or wrist. Thus, the combinations you can use with WalkOVR Trio are as follows; Chest-LA-RA, Chest-LK-RK, Waist-LA-RA, Waist-LK-RK. You can calibrate the WalkOVR Trio for each of these combinations.


What does flexible use mean in WalkOVR One? #

You can assign 1 OVR Node in your hand as chest or waist. In both cases, you can calibrate the WalkOVR One.


Firmware Updater #

How can I understand if there is any new firmware? #

If your OVR Nodes need a firmware update, appear alert icon on the OVR Node icons. You can come to this icon with your mouse and check the warning messages.


How can I upgrade the firmware of my device? #

  1. Click the “Connect” button at OVR Portal.Adsiz
  2. Click the menu icon at the Connection Status window then click “Firmware Upgrade”.Adsiz1
  3. Click the “Next” button and choose your wifi connection then enter your wifi information.Adsiz1 1
    1. If your computer you are using does not have a wireless card, you need to open a hotspot (internet sharing) from your phone. Then you should click on the “manual” text in the “Firmware Upgrade” window. Here you should enter your hotspot SSD and Password information.Adsiz2
  4. Then your device connection will be disconnected.Adsiz3
  5. Press and hold your device button for 8 seconds.
  6. Your device LED will be Red, Blue, and Green respectively. The OVR Node will then quickly turn off and on again, and the LED will be lilac color, which means Firmware Upgrade has started when turned on. 

After Firmware Upgrade, your device LED slowly will be orange, which means your device is ready for connection.


Can I upgrade all the devices at the same time? #

Yes, you can update all your devices at the same time. New software is sent to all your OVRNodes connected to the OVR Portal at the same time. However, you must install the software for each device individually.


What can I do if my computer doesn’t have a wifi connection? #

You must be connected to the internet wirelessly. If the computer you are using does not have a wireless card, you need to open a hotspot (internet sharing) from your phone. Then you should click on the “manual” text in the “Firmware Upgrade” window. Here you should enter your hotspot SSD and Password information.

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Can I upgrade the firmware of it when my device is at a low charge? #

We recommend that your device has at least a 50% charge 


SteamVR Integration #

Can I open OVR Portal / Status Windows before SteamVR? #

Yes,  you can. After you open OVR Portal and Status Window and set up your WalkOVR, you can open Steam VR and play a game.


OVRPortal #

General #

How is OVRLay different from OVR Portal? #

OVRLay is a plugin to the OVR Portal desktop software that runs on the SteamVR interface. With this plugin, you can calibrate, and adjust motion profile and controls and you can check your movement without taking out the headset.


How do I access beta features? #

If you want to follow the features we are developing, please switch to the Beta version. For this, enable the Beta toggle in the Settings → General → Experimental Branch menu in the OVR Portal.


User Account #

How can I create an OVR Account? #

You can create an OVR Account via the OVR Portal software. Click “Not an OVR User yet? Start the process by clicking on “Register”.


How can I create an OVR Account? #

You can create an OVR Account via the OVR Portal software. Click “Not an OVR User yet? Start the process by clicking on “Register”.

  1. First, you need to enter your email address for email activation.ovraccount
  2. After entering your email address, an activation email will be sent to you. Meanwhile, OVR Portal will wait for you to activate your email address.verify
  3. Click the activation link that comes to your email address. If it is activated you will automatically switch to the next menu.
  4. Enter your login information for your OVR Account.create account
  5. Set a password for your OVR Account.choose password
  6. Congratulations, you now have an OVR Account.done


What can I do if I forgot my password? #

If you have forgotten your password, you can click on the “Forgot password” link on the login page and proceed to the next step. In this step, we will direct you to the website.

  • Enter your email address
  • Click on the password change link in the email titled “WalkOVR Password Change” sent to your email address.
  • End your password change process by entering your new password on the incoming page.


Settings #

How can I change my email address? #

The email address and username you used while registering to the system are unique information and cannot be used by more than one user. So you cannot change your username and email address.


Why do I need to select any device at the devices menu? #

As a Rigeltech company, we currently have 2 different products on the market, WalkOVR Classic and WalkOVR New Generation(One/Twins/Trio/Mocap). We support both products through the OVR Portal. That’s why you need to choose which product you are using at the first login to OVR Portal.


How can I understand if there is any update? #

When you open OVR Portal, it automatically updates the application if there is an update.


Which resolutions does OVR Portal support? #

OVR Portal supports any resolution below 1080p or above. If your resolution is above 1080p, you should activate the “Settings->General->Enable Higher resolutions” feature.


Which languages does OVR Portal support? #

OVR Portal currently only supports English. We plan to increase our language support in our next updates.


Why is the information in the fitness menu required? #

WalkOVR users can also view fitness data such as the calories they spend and the steps they take while playing games. For the most accurate calculation of fitness data, your age, gender, height, and weight information must be entered correctly.


Motion Profile #

What do sliders do in the moves menu? #

 As you may know, WalkOVR uses motion capture techniques by determining your movements. We do it through what we call “motion profiling”. Motion profiling is the way we understand your movement pattern.

Through this section, you configure how would you like to move in your VR games. The motion pattern section is configuring how you generally want to walk in place by adjusting:

  • What should your in-game walking speed, through “Maximum In-game Walking Speed”
  • How much should you tilt your upper body to strafe, through “Strafing Deadzone”
  • How much should you tilt your upper body to move backwards, through “Backward Deadzone”
  • How strong your walking step will be, through “Walking Acceleration”

If you want to make your movements even more precise, you can open the Advanced Settings section.

  • What should your walking smoothness, through “Smoothness Multiplier”
  • How much should you crouch you should not walk, through the “Crouching Threshold”
  • What should your unintentional threshold walk room-scale, through “Room Scale Usage Threshold”


How can I control my movement precision without playing a game? #

You can observe the precision of your movements by looking at the avatar in the Status Window or Monitor WalkOVR on OVRLay. 


What does the crouching attribute mean? #

Crouching is for keyboard emulation for 3D Stereoscoping Simulation of regular games through VorpX like drivers. Native VR systems already track your body for crouching and even jumping however you need to emulate these movements for keyboard-controlled games. This is disabled by default in native VR, enabled in keyboard mode


What does the decoupling attribute mean? #

Decoupling is the term WalkOVR brought into VR Locomotion. It is the ability to separate the human body, head, and controller direction natively. It is the way WalkOVR takes your VR experience to another level. By default, VR experiences are directed either by headset – where you look or by the controller – where you direct your controller. Instead, with WalkOVR technology, you direct your in-game avatar naturally, in the direction of your body through your chest node. You can use the decoupling function in any way, even if you strap your OVR Node around your hip. Decoupling is enabled by default.


What is the difference between analog walking and digital walking? #

Analog Walking is the ability to sync your real-life walking/running speed with your in-game/virtual speed. If you walk in place at a slow pace, then you move slowly in-game, if you run in place then you run in the game. Without analog walking, your in-game movement is at a constant pace that doesn’t change depending on your real-life movements. It is enabled by default.


What is treadmill walking? #

Treadmill walking is the way you walk in real life, like on a treadmill. This is an experimental use case we developed upon our user’s requests. This is specifically useful if you have a mechanical omnidirectional treadmill but do not wish to use that device’s electronics infrastructure. Disabled by default. Enabling it is not recommended unless you have a specific purpose. Removes the efficiency in room-scale VR usage.


What is leg strafing? #

Lef strafing, as its name suggests, strafing with your legs rather than bending your upper body. You can extend your legs to your right or left to move in those directions. It is useful specifically for WalkOVR TWINS owners, who do not have chest nodes or those who do not prefer bending their upper body for some reason. Disabled by default.

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